OpenPavilion wrote: ... > I would like to create an application, which uses wxpython tree, menu > and grid elements and embedds a 3d view of some of the listed objects > in an own detail window, so showing the object as a 3d model. > I know there is PyOpenGL as well, but I need to load complete models > (meshes done with cinema4d or blender) into the 3d view. > There's a bit of sample code in OpenGLContext/bin (yes, yes, I know, part of PyOpenGL, which you don't want) that does a VRML-97-scenegraph-rendering window + a shell (you'll need the latest CVS version to work with modern wxPythons). There's commented out code that inserted a tree (to show the scenegraph as a tree, but I haven't got that finished).
Other options: * I think Pivy (Coin/Inventor wrapper) could likely be embedded in PyQt (it has a Qt-based window operation IIRC) if that's an acceptable compromise. * http://www.python-ogre.org/wiki/DownloadsPage seems to suggest there's an example for using Ogre with wxPython/wxWidgets. * http://panda3d.org/phpbb2/viewtopic.php?=&p=11555 suggests there's a way to get panda3d and wxPython working together I don't see a soya + wxPython page in a few seconds of googling, so I guess finding that is left as an exercise for the reader. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com -- http://mail.python.org/mailman/listinfo/python-list