On 2007-08-15, Jorgen Bodde <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I am looking into using Python to introduce dynamic behavior in my
> C++, e.g. something like a simulation where objects can interact with
> eachother. I know Python can be called from C++, but is it possible to
> call a binary compiled Python file / array from C++ ? The reason I ask
> is that if my objects call a script every tick to do something, I
> would not like to let the python interpreter recompile the same code
> over and over again.
>
> Any pointers to how I can do that?

It is called 'embedding the Python Interpreter' and is in the second part of
the 'Extending and Embedding the Python Interpreter' document at python dot org.

Albert
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