Neil Cerutti wrote:
> Going back to the stack machine question, and using it as an
> example: Assume you design your program as a state machine.
> Wouldn't it be easier to implement in a (hypothetical)
> state-machine-based programming language than in a procedural
> one? I think John was insinuating that a state-machine is more
> like an object than it is like a procedure.

I think at this point, I should stop questioning and just learn for a while.

But regarding state machines, I had probably written a few in C the past 
before really understanding that it was a state machine.  Much later I 
grasped state machines from digital logic.  Then it became much clearer 
how to use them as a tool and to code them intentionally.

Once I have written a state table, I can implement using flip-flops and 
gates or in C as either a state variable and a switch statement or 
something table driven.  The switch code can be written as fast as I can 
read through the state table.  That's the easiest implementation, but 
the least easy to change later unless it's fairly small.

I will be eager to see how to do this in Python.

I have found the comments in response to my doubts about OOP very 
encouraging.  I will do some learning, and come back when I have more 
Python specific problems...

Thanks for the input!


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Christopher R. Carlen
Principal Laser&Electronics Technologist
Sandia National Laboratories CA USA
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