<[EMAIL PROTECTED]> schreef in bericht 
news:[EMAIL PROTECTED]
On Jun 29, 3:03 pm, "Hans" <[EMAIL PROTECTED]> wrote:
> "Gabriel Genellina" <[EMAIL PROTECTED]> schreef in 
> berichtnews:[EMAIL PROTECTED]
>
>
>
> > En Thu, 28 Jun 2007 19:15:40 -0300, Hans <[EMAIL PROTECTED]> escribió:
>
> >> I'm sending keyboard and mouse events to a seperate windows 
> >> application.
> >> I use win32event.WaitForInputIdle() before calling e.g.
> >> win32api.keybd_event()
> >> However it seems that WaitForInputIdle() returns too soon because some
> >> of my
> >> events get lost. Now I'v created my own  WaitForInputIdle() which calls
>
> > From the Microsoft docs for WaitForInputIdle: "The WaitForInputIdle
> > function only works with GUI applications. If a console application 
> > calls
> > the function, it returns immediately, with no wait."
> > A typical Python script is a console application.
>
> > --
> > Gabriel Genellina
>
> It would explain my problem.
> Perhaps I could create a small windows application as interface..
> I have to think about it ( and wait, as I currently don't have access to
> visual C++, nor the MS documentation)
>
> Thanks,
> Hans
: Who says you have to create it with Visual C++? You could use Tkinter
: or wxPython. Both are pretty easy to pick up and can look professional
: with a little work.

: Mike


Nobody.
However, yesterday I tried wrapping my piece of offending code into a very 
simple Tkinter application.
Alas, the problem wasn't solved. WaitForInputIdle() returns too soon
(unless I don't understand WaitForInputIdle(), which is actually a Microsoft 
call.
Therefore using Visual Studio is sometimes handier: doc available and most 
compatible with Microsoft's quirks)

Any other suggestions are welcome.

Cheers, Hans


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