<[EMAIL PROTECTED]> schreef in bericht news:[EMAIL PROTECTED] On Jun 29, 3:03 pm, "Hans" <[EMAIL PROTECTED]> wrote: > "Gabriel Genellina" <[EMAIL PROTECTED]> schreef in > berichtnews:[EMAIL PROTECTED] > > > > > En Thu, 28 Jun 2007 19:15:40 -0300, Hans <[EMAIL PROTECTED]> escribió: > > >> I'm sending keyboard and mouse events to a seperate windows > >> application. > >> I use win32event.WaitForInputIdle() before calling e.g. > >> win32api.keybd_event() > >> However it seems that WaitForInputIdle() returns too soon because some > >> of my > >> events get lost. Now I'v created my own WaitForInputIdle() which calls > > > From the Microsoft docs for WaitForInputIdle: "The WaitForInputIdle > > function only works with GUI applications. If a console application > > calls > > the function, it returns immediately, with no wait." > > A typical Python script is a console application. > > > -- > > Gabriel Genellina > > It would explain my problem. > Perhaps I could create a small windows application as interface.. > I have to think about it ( and wait, as I currently don't have access to > visual C++, nor the MS documentation) > > Thanks, > Hans
: Who says you have to create it with Visual C++? You could use Tkinter : or wxPython. Both are pretty easy to pick up and can look professional : with a little work. : Mike Nobody. However, yesterday I tried wrapping my piece of offending code into a very simple Tkinter application. Alas, the problem wasn't solved. WaitForInputIdle() returns too soon (unless I don't understand WaitForInputIdle(), which is actually a Microsoft call. Therefore using Visual Studio is sometimes handier: doc available and most compatible with Microsoft's quirks) Any other suggestions are welcome. Cheers, Hans
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