On Jun 21, 12:22 am, Bruno Desthuilliers <bruno. [EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] a écrit : > (snip) > > >>> I would like to be able to get a good hold of the concept > >> state machines ? > > > Well both state machines and classes (objects). That may be a bit of a > > tall order to take on all at once but the concepts seem to be quite > > related. > > They are, since OO was born from the use of state machines for > simulation (the Simula language). But you can do state machines with a > database and a procedural language too, and FWIW, the "state machine" > aspect of OO is more often very informal and ad hoc. > > > I already have a great deal of material on Classes so good to > > go there. > > Don't confuse "classes" with OO. The "OO" in OOP means > "object-oriented", not class-oriented, and nothing in the most basics > definitions of OO [1] requires nor even imply the notion of "class". > This notion is mostly an artifact for easing the definition of a family > of objects having similar implementation, and some 00 languages managed > to get by without classes (look for "prototype-based languages" - the > most known being javascript). wrt/ Python, classes are actually objects > too, and instances have a reference to their class. Since one can > dynamically modify the instance object -> class object relation at > runtime, we're quite close to prototype-based languages !-) > > [1] "an object is defined by an identity, a state and a behaviour."
No, I realize classes are just a way to represent an object and are simply a component of the given language. I started dabbling in programming with C and then started playing with Python (I can see where classes provide a great deal of power in python). I just want to get to the point where I can sit down and work out a practical class, then use it effectively. This discussion has given me a lot to work with. Thanks!
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