Xah Lee wrote: > Introduction to 3D Graphics Programing > http://xahlee.org/3d/index.html
You will probably find it more rewarding to use a more modern graphics system, such as OpenGL or DirectX, with a suitable programming language rather than Mathematica's. I would recommend any of OCaml, F#, Haskell, Lisp, Scheme, Python or Ruby for graphics, you can do much more sophisticated, animated, real time visualisations than you can with Mathematica's primitives. There are lots of great web pages out there. I've written some 2D and 3D graphics examples in OCaml: http://www.ffconsultancy.com/products/ocaml_for_scientists/visualisation http://www.ffconsultancy.com/free/ray_tracer http://www.ffconsultancy.com/free/fractal http://www.ffconsultancy.com/free/maze and more recently F#: http://www.ffconsultancy.com/dotnet/fsharp I was very impressed with the tutorial videos on VPython at ShowMeDo: http://showmedo.com/videos/series?name=pythonThompsonVPythonSeries For an introduction to OpenGL, look no further than the NeHe tutorials at GameDev: http://nehe.gamedev.net One of our future products at FF Consultancy is a suite of extensions for the F# interactive mode that allows you to visualise 2D and 3D graphics in real time with simplicity rivalling Mathematica but the sophistication and performance of DirectX, whilst also having the power of the F# programming language and .NET to analyse your data. -- Dr Jon D Harrop, Flying Frog Consultancy Objective CAML for Scientists http://www.ffconsultancy.com/products/ocaml_for_scientists/index.html?usenet -- http://mail.python.org/mailman/listinfo/python-list