Terry Reedy wrote:
"Ilias Lazaridis" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]

If you ask too much that other people do your searching for you, answers will dry up.

I don't ask people to search for me.

I ask people for their specific knowledge about specific python language constructs.

This is a simple cooperation.

I've spend very much time to extract this specifi evaluation template:

http://lazaridis.com/case/stack/index.html#evaluation

Python community can 'fill' it quickly with the relevant technology (if it exists).

The evaluation result can serve as a fundamental part for a _practical_ showcase how Python beats Java.

But here are a couple that you might not find on google anyway, at least not easily.

thank you.

I want to add metadata to everything within my design (functions, data,
classes, ...), if possible with a standard way.

You can annotate, by adding attributes to, modules, functions, classes, and class instances. You can not directly do so with 'basic' types: numbers, sequences, and dicts -- and some others. You can, however, either extend or wrap anything with your own classes to get something you can annotate (but don't ask me for the details).

=> {annotation via attributes on modules, functions, classes and objects}

=> {not available with basic types (numbers, sequences, dicts, ...) }

=> {unconfirmed: possibility to extend/wrap basic types with own classes}

I want to generate things (code, txt, html etc.) out of my object-model,
whilst using with a flexible generator, if possible a standard one.

One standard way to generate text from objects is to use custom classes, each with a custom __str__ method.
[...]
Then 'print html_doc_instance' can print the html doc corresponding to the object model.

I understand this procedure.

I would like to use a standard way, which uses the standard metadata [implicit/explicit defined].

Does such standard exist?

Like others, I recommend you spend a day with Python if you wish to learn more.

I am spending "a day" with it's community.

.

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