Hi, I am trying to send keystrokes to the NES emulator nester[1]. The idea was to be able to use a standard NES controller whose "state" I can read in using Python and then conveying that to the emulator. Unfortunately, all the attempts I have made so far have failed. It looks like the emulator is using some extremely low-level function to read keystrokes and I cannot get in before it.
So far, I have tried the following functions from Python's win32api and using ctypes: 1. SendInput http://mail.python.org/pipermail/python-win32/2005-April/003131.html 2. keybd_event win32api.keybd_event(90, 0, 0, 0) This should have sent the 'z' key to the emulator which in Contra makes the little guy shoot. However, the emulator just sits there. 3. SendKeys import win32api import win32com.client shell = win32com.client.Dispatch("WScript.Shell") shell.AppActivate("nester") shell.SendKeys('s') My suspicion is that nester is using something lower-level than where these functions change stuff. I read about GetAsyncKeyState. However, I couldn't figure out for the life of me how to force the return value of the GetAsyncKeyState function. I would really appreciate any help in this regard :) Thanks! Srinath (speaking only on behalf of myself) PS: Does anyone know of a good way to play old NES games on the PC using the classic NES controllers? [1] http://nester.dranalli.com/ -- http://mail.python.org/mailman/listinfo/python-list