Paul Boddie wrote: > Diez B. Roggisch wrote: > > > [Multiplayer game servers] > > >>Now how exactly does linux (or any other resource limiting technique on any >>OS) help here - killing the whole game server surely isn't a desirable >>solution when one player goes berserk, might it be intentionally or not. >
> And this is where the hot topics collide: people want performant > multitasking with lots of shared state (the global interpreter lock > controversy) together with sandboxing so that the individual threads > can't access most of that shared state (the restricted execution > controversy). i'm not talking about sandboxing, that's a whole different kettle of fish. i'm talking about resource managment options you can set in for instance, the linux kernel. you can limit the cpu and memory a process uses while still allowing it the same access it would have outside of a sandbox. that way if any clever monkeys try to dos you they merely consume their alloted quota. -- http://mail.python.org/mailman/listinfo/python-list