John Salerno wrote: > My code is below. For now I'm focusing on the lines where health (and > armor) are increased in each character class. Let's say I decided to > change the amount of increase in the future. As it is now, I'd have to > go to each character class and change the number so that each is still > in a good relation to the other (right now: 3, 2, 1; later: perhaps 4, > 3, 2, 1, if I added a new class -- i.e., change Fighter from 3 to 4, > Thief from 2 to 3, in other words increase them all by 1). So instead of > changing each one, is there a simple, clean way of just changing a > single number so that this change is reflected in all classes? Hope that > makes sense. > > You could keep a handle on all object instances created then go through the objects making appropriate changes, e.g:
class Character(object): instances = [] def __init__(self, name, strength, dexterity, intelligence): instances.append(self) # as before ... def mod_instances(self): for inst in instances: inst.some_property += 1 # or whatever # (Untested) - Paddy. -- http://mail.python.org/mailman/listinfo/python-list