Peter Beattie wrote: > Hey folks, > > I need to do the following relatively simple 3D programming: > > I want to convert data from four-item tuples into 3D co-ordinates in a > regular tetrahedron. Co-ordinates come in sequences of 10 to 20, and the > individual dots in the tetrahedron need to be connected into > discontinuous lines. A single tetrahedron should contain at least two, > possibly more, such lines. I would like to show certain similarities in > the sequences/lines, eg by changing color, thickness, or maybe attaching > indeces to certain points in a particular sequence. > > I'd welcome suggestions as to what might be the most painless way to > achieve this in Python. So far, I've only tinkered a little with > VPython, but the lack of any decent documentation has proved to be a > major turn-off. > > TIA!
What exactly are the four-items in the tuples? I think this is what you need along with an example... http://www.vpython.org/webdoc/visual/curve.html from visual import * # a simple polygon points = [(0,0,0),(0,1,0),(1,1,0),(1,0,0),(0,0,0)] curve(pos=points, color=color.red) # a polygon as separate segments grouped together in a frame. square2 = frame() points = [(0,0,1),(0,1,1),(1,1,1),(1,0,1),(0,0,1)] for i in xrange(len(points)-1): curve(frame=square2, pos=[points[i],points[i+1]], color=color.blue) square2.objects[2].color = color.green # change a line segments color square2.objects[2].radius = .02 # change a line segments thickness # looking at objects after they are made. print square2 print dir(square2) print square2.objects print dir(square2.objects[0]) -- http://mail.python.org/mailman/listinfo/python-list