Simon Forman wrote:
> This is just a dim memory, but something called lambdaMOO was (is?) a
> Multi-User Dungeon that had (has?) a model of processing that allowed
> you to create programmed objects that received a "budget" of processor
> time.  The objects would not work if they "ran out" of processor
> time...

It basically employs its own threading model to do just this.
SecondLife does much the same: any system that allows for the apparent
parallel running of code will.

LambdaMOO still exists, incidentally! You might also be interested in a
python-implemented version of the main MOO core, the unfortunately
named POO: http://www.strout.net/python/poo/

-alex23

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