Simon Forman wrote: > This is just a dim memory, but something called lambdaMOO was (is?) a > Multi-User Dungeon that had (has?) a model of processing that allowed > you to create programmed objects that received a "budget" of processor > time. The objects would not work if they "ran out" of processor > time...
It basically employs its own threading model to do just this. SecondLife does much the same: any system that allows for the apparent parallel running of code will. LambdaMOO still exists, incidentally! You might also be interested in a python-implemented version of the main MOO core, the unfortunately named POO: http://www.strout.net/python/poo/ -alex23 -- http://mail.python.org/mailman/listinfo/python-list