Kristján Valur Jónsson <krist...@ccpgames.com> added the comment: Well, the idea is good and it did cross my mind. Particularly it could be useful for performance sensitive applications. However it complicates things. 1) If a GC is rejected, when do we make the next attempt? 2) If a callback cancels GC, then what about the other callbacks that have already been called? They would need to get some "canceled" call. But this is ok, I suppose.
Since we have already passed the beta 2, I'll see if I can come up with a simple change, particularly if we don't descend into some infinite loop wrt. 1) above. ---------- _______________________________________ Python tracker <rep...@bugs.python.org> <http://bugs.python.org/issue10576> _______________________________________ _______________________________________________ Python-bugs-list mailing list Unsubscribe: http://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com