I've created a simple application (see below) that draws a bezier curve. I want to give the user the ability to select the curve so they can move it around. However, I'm having trouble selecting the curve in an intuitive fashion. When I click on the curve, the point I click on is actually far away from the curve.
For example, when I click on the left end of the curve, the x-coordinate of the point where I clicked is about 100 pixels away from the x-coordinate of the point of the curve I clicked on. The code below demonstrates this problem. Any ideas why this is happening or what I'm doing wrong? Thanks! Tom <code> from math import sqrt from sys import argv from PyQt4.Qt import QApplication from PyQt4.QtCore import QPointF, Qt from PyQt4.QtGui import ( QColor, QGraphicsItem, QGraphicsView, QGraphicsScene, QPainterPath, ) class View(QGraphicsView): def __init__(self, parent=None): super(View, self).__init__(parent) self.epsilon = 11.0 self.graphics_scene = QGraphicsScene(self) self.setScene(self.graphics_scene) self.add_curve() def mousePressEvent(self, event): if event.button() == Qt.LeftButton: self.select_item_at(event.x(), event.y()) def select_item_at(self, x, y): self.unselect_items() for item in self.items(): if item.contains_point(x, y, self.epsilon): item.set_selected(True) item.update() def unselect_items(self): for item in self.items(): item.set_selected(False) item.update() def add_curve(self): color = QColor(255, 0, 0) x0 = 600.0 y0 = 400.0 x1 = 800.0 y1 = 500.0 x2 = 1000.0 y2 = 500.0 x3 = 1200.0 y3 = 400.0 control_points = (QPointF(x0, y0), QPointF(x1, y1), QPointF(x2, y2), QPointF(x3, y3)) curve = Curve(color, control_points) self.graphics_scene.addItem(curve) class Curve(QGraphicsItem): def __init__(self, color, control_points, parent=None, scene=None): super(Curve, self).__init__(parent, scene) self.selected = False self.color = color self.path = QPainterPath() self.path.moveTo(control_points[0]) self.path.cubicTo(*control_points[1:]) def set_selected(self, selected): self.selected = selected def contains_point(self, x, y, epsilon): p = (x, y) min_distance = float(0x7fffffff) t = 0.0 while t < 1.0: point = self.path.pointAtPercent(t) spline_point = (point.x(), point.y()) print p, spline_point distance = self.distance(p, spline_point) if distance < min_distance: min_distance = distance t += 0.1 print min_distance, epsilon return (min_distance <= epsilon) def boundingRect(self): return self.path.boundingRect() def paint(self, painter, option, widget): painter.setPen(self.color) painter.setBrush(self.color) painter.strokePath(self.path, painter.pen()) def distance(self, p0, p1): a = p1[0] - p0[0] b = p1[1] - p0[1] return sqrt(a * a + b * b) if __name__ == '__main__': app = QApplication(argv) view = View() view.setGeometry(100, 100, 1600, 900) view.setWindowTitle('MainWindow') view.show() app.exec_() </code>
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