Then what's the right approach to the solution? On Fri, Jul 20, 2012 at 3:15 PM, Hans-Peter Jansen <h...@urpla.net> wrote:
> Am Friday 20 July 2012 13:55:20 schrieb Itay Brandes: > > Here they are. > > As you can see, only the first frame is shown, and the others won't > > get painted. > > That's for sure, since you're using a QPixmap to display the gif. > That guy did his own QSplashScreen class, where he loads the gif with > QMovie, but that approach might lack, too, since QMovie needs the event > loop running, which is usually not the case during initialization. > > Oh well. > > Pete > > > > Thanks. > > > > On Fri, Jul 20, 2012 at 10:52 AM, Hans-Peter Jansen <h...@urpla.net> > wrote: > > > Am Thursday 19 July 2012 19:46:39 schrieb Itay Brandes: > > > > Hey, > > > > QtGui.QSplashScreen allows to use a static image source for the > > > > splash screen, but does not support .gif animations. > > > > > > > > How can I bind a QtGui.QMovie to the QtGui.QSplashScreen? > > > > There are many snap-ins in C++, like > > > > this<http://www.qtcentre.org/threads/18747-QSplashScreen-loading- > > > >icon ?p=92814#post92814>, but I'm unfimiliar with them, and fail > > > > to convert them to python correctly. > > > > > > Seems pretty straight forward. Start over and post your stub > > > (including a link to the animated gif..). > > > > > > Pete > > > _______________________________________________ > > > PyQt mailing list PyQt@riverbankcomputing.com > > > http://www.riverbankcomputing.com/mailman/listinfo/pyqt > > >
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