If someone wants to integrate Designer here is a useable starting point: https://bitbucket.org/henning/pyqtdesigner/get/tip.tar.gz You can open, edit and save forms. Before testing you have to call build.sh This creates a C++ shared library which is loaded by Python with ctypes. The (important) parts were written by Dmitriy Zhukov, author of pynoto. I added the PyQt-glue code Greets Henning
On Fri, Mar 9, 2012 at 12:09 PM, Andreas Pakulat <ap...@gmx.de> wrote: > On 09.03.12 09:38:06, Hans-Peter Jansen wrote: >> Am Thursday 08 March 2012 23:08:09 schrieb Andreas Pakulat: >> > On 08.03.12 19:42:39, Detlev Offenbach wrote: >> > > Am Donnerstag, 8. März 2012, 09:49:41 schrieb Andreas Pakulat: >> > > > On 08.03.12 09:35:51, Andreas Pakulat wrote: >> > > > > On 07.03.12 16:14:18, JPolk wrote: >> > > > > > ...'cause it would make it easier for me to merge Designer with >> > > > > > Maya ;-)> >> > > > > >> > > > > Write Maya in C++ ;P >> > > > >> > > > Hmm, on a more serious note, you won't get around writing C++. AFAIK >> > > > the public API of the QtDesigner library (and hence also the PyQt >> > > > module) does not include the necessary functions to actually create a >> > > > designer yourself. One needs to use one or two private headers from >> > > > QtDesigner for the necessary functions. You could of course simply wrap >> > > > that private API in a simple class and expose that via sip to Python >> > > > and then do all the rest in Python. >> > > >> > > If somebody would do that and maintain it over time I would be the first >> > > to use to integrate Designer into the eric IDE. >> > >> > Its not an easy task though, we had something somewhat-working for >> > KDevelop4 in a plugin, but it did require some nasty hacks and >> > workarounds the designer API. Its simply not really meant to be added to >> > "arbitrary" IDE's, but mainly geared towards the designer standalone >> > app. >> > >> > Note, I'm basing that information on Qt4.5/4.6, i.e. a point in time >> > where QtCreator was still in its early stages. Maybe in more recent >> > Qt versions this got improved to provide better integration for >> > QtCreator. >> >> My humble guess is: it's easier to create a module, that resembles the main >> designer functionality, than wrapping that biest, > > Actually my PyQt4 already comes with a QtDesigner module and that looks > somewhat complete. > >> given, that a lot of the necessary hacks are done to work around the >> inflexibility of C++ for that purpose. > > The main hackery in C++ was getting a grip on the entry-point that the > QtDesigner module provides to instantiate all the various parts of it > (action-editor, property-editor, workspace area, widget-list, gui > actions). The other problem was more related to decisions done for > KDevelop, designer really requires all .ui files to be in the same > workspace widget. Working around this limitation was I believe a major > pain point in the KDevelop plugin before it was abandoned. > > I'm not sure how much of designer's code works around C++ limitations. > Some things are more workarounds for the Qt widgets not being designed > for something like designer in the first place (i.e. there's a > wrapping-widget or even just look-a-like widget for the fancies Qt > widgets inside designers codebase). > > Andreas > > _______________________________________________ > PyQt mailing list PyQt@riverbankcomputing.com > http://www.riverbankcomputing.com/mailman/listinfo/pyqt _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt