On Sun, 18 Mar 2012 13:40:49 -0700, John Stewart <john.stew...@insomniafilm.com> wrote: > Hi all, > I am trying to write a distributed render manager. The sever would be > waiting for incoming connections (other CPUs wishing to be part of the > machine pool) and then issue commands to be run on those other CPUs when a > job is run in the manager via a user. > So far, this is what I am using to listen for connections and return their. > > class Main(QtGui.QMainWindow): > def __init__(self): > QtGui.QMainWindow.__init__(self) > #init UI > self.ui=Ui_rndr_Manager() > self.ui.setupUi(self) > > #init Network > self.tcpServer = QtNetwork.QTcpServer() > self.tcpServer.listen(address=QtNetwork.QHostAddress.Any, > port=5000) > self.connect(self.tcpServer, QtCore.SIGNAL("newConnection()"), > self.newConnectionArrives ) > > > def newConnectionArrives(self): > self.sock = self.tcpServer.nextPendingConnection() > self.connect(self.sock, QtCore.SIGNAL("readyRead()"), > self.tcpSocketReadyReadEmitted) > > > def tcpSocketReadyReadEmitted(self): > data = str(self.sock.readAll()) > print data > > > When I try and have two separate clients connect, the first client is > ignored and only the second's data is received. Am I going about this the > wrong way for multiple client connections or is there just something I am > missing?
You are rebinding self.sock and so losing any previous connection. Phil _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt