I'm getting type errors sending a QMatrixr4x4 to a QGLShaderProgram. The program was taken from a C++ version of comparable code, but I'm assuming I need to do something more on the pyqt side to get the value passed over correctly?
objToWorld = QMatrix4x4() flatShader.setUniformValue("objToWorld", objToWorld) flatShader.setUniformValue("objToWorld", objToWorld) TypeError: arguments did not match any overloaded call: QGLShaderProgram.setUniformValue(int, int): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, float): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, float, float): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, float, float, float): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, float, float, float, float): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, QVector2D): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, QVector3D): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, QVector4D): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(int, QColor): argument 1 has unexpected type 'str' QGLShaderProgram.setUniformValue(str, QTransform): argument 2 has unexpected type 'PyQt4.QtCore.pyqtWrapperType' etc. _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt