Hi,

I installed PyMOL on 32 bit Ubuntu 15.04 by following the Linux install guide on PyMOL Wiki. Although I ended up redoing it using the tarball available at Source Forge instead of the directory downloaded via Subversion (SVN) as SVN downloads an unstable release 1.7.7.1 which I found was unresponsive to colouring commands for secondary structures displayed in cartoon mode:

color red, ss s
color yellow, ss h
color blue, ss l+""

Here’s the code I used to install the tarball:

   cd /tmp
   wget -c
   
http://internode.dl.sourceforge.net/project/pymol/pymol/1.7/pymol-v1.7.6.0.tar.bz2
   tar -xvf pymol-v1.7.6.0.tar.bz2
   rm /tmp/pymol-v1.7.6.0.tar.bz2
   sudo chmod 777 -R pymol
   cd pymol

   # Configuration and installation
   prefix=/opt/pymol-svn
   modules=$prefix/modules

   # enable c++11
   export CPPFLAGS="-std=c++0x"

   sudo python setup.py build install \
        --home=$prefix \
        --install-lib=$modules \
        --install-scripts=$prefix

   sudo chmod 777 -R /tmp/pymol

   python setup.py build install \
            --home=$prefix \
            --install-lib=$modules \
            --install-scripts=$prefix

   sudo python setup.py build install \
            --home=$prefix \
            --install-lib=$modules \
            --install-scripts=$prefix

you may wish to know why I repeated the python setup.py build install line three times. Well I find that if I use just one it jams in the layer1 directory (which I believe to be the result of the /build subdirectory of /tmp/pymol having writes permission issues, which is why I added the chmod line after it). For whatever reason doing one more build install line with sudo in front doesn’t suffice and gives errors, so I do it without the sudo and then do the sudo command afterwards because otherwise it gives permission errors as it can’t write to /opt/pymol-svn without root permissions. This bash script successfully installs PyMOL, but for whatever reason rendering ball and stick models using POV-Ray doesn't seem to work, although I can render cartoon models using POV-Ray without a problem. I can save the ball and stick models in PNG format via the GUI without a problem though. This is the script I'm using to create the ball-and-stick models I'm attempting to render with POV-Ray:

   delete all
   load 2hyy.pdb1
   hide everything

   h_add r. STI
   show sticks, r. STI
   show spheres, r. STI
   set stick_radius, .07
   set sphere_scale, .18
   set sphere_scale, .13, elem H
   set bg_rgb=[1, 1, 1]
   set stick_quality, 50
   set sphere_quality, 4
   color black, elem C and organic
   color red, elem O and organic
   color slate, elem N and organic
   color white, elem H and organic
   set stick_color, black
   set ray_trace_mode, 1
   set ray_texture, 2
   set antialias, 3
   set ambient, 0.5
   set spec_count, 5
   set shininess, 50
   set specular, 1
   set reflect, .1
   set dash_gap, 0
   set dash_color, black
   set dash_gap, .15
   set dash_length, .05
   set dash_round_ends, 0
   set dash_radius, .05
   set valence, 2
   set valence_size, 0.2
   python
   preset.ball_and_stick("r. STI")
   python end
   orient r. STI

and this is the PML script I use to render the model using POV-Ray:

   set ray_opaque_background, 0
   png 2HYY_img0001.png, dpi=500, ray=1, width = 4000, height = 2325

This gives a blank transparent PNG output, namely this <http://i.imgur.com/FYsDSCl.png>.

Thanks for your time,
Brenton

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