Hi,
Thank you for you suggestions.
However, I was looking for a way to do it without restarting pymol if possible. Currently, restarting is the fastest solution, but it still takes up about 10-15 seconds to close pymol, restart it, and have it load the structures I need to test my script.

One question that I have is that when pymol starts up, does it load the scripts in the plugin menu into memory? Or when you click on the plugin in the menu, does that read from a file on the disk somewhere? My testing indicates the former, because launching pymol and then editing the script in the ~/.pymol/startup folder does not change the plugin.

Ideally, what I would like to be able to do is launch pymol once, then open my plugin. Then if I make some changes to the code in the appropriate folder, if I simply close the tk window and open the plugin from the menu again, it would reopen the plugin with the new changes.

Short of that, running some commands in the command line window would also be acceptable. I tried using the execfile command you suggested, but that doesn't seem to do what I want. Did I do something wrong?

Thanks again for your help,
Matt

On 07/18/2014 01:23 PM, Andreas Warnecke wrote:
Hej Matthew,

1. The advantage of using the plugin manager is that it will automatically import all the plugin in the 'plugins' folder of the 'pymol-script-repo'. This should re-load you plugin if it is located in a folder managed by the plugin manager. The loading of plugins located therein occurs automatically. You can add paths to the plugin manager either manually or using scripts during startup as described in the link. This is the way I prefer to do it. Check the examples and linked pages:
http://www.pymolwiki.org/index.php/Plugin_manager

Note that deliberate import of these plugins changes:
e.g. to import colorama.py post startup use:
import pmg_tk.startup.colorama
# this is shown in the info dialog of the Plugin manager

A simple restart of PyMOL should re-load your updated plugin with the changes made, provided the path is added to its list. It may require a __init__.py file if it is a module.

2. if you are testing a plugin you can always have it in a separate folder that you add yourself. I sometime use the following to test scripts (added in the run_on_startup.py):
#########################
import sys
import os
sys.path.append(os.path.abspath(os.path.join(os.environ['PYMOL_PATH'], 'plugins_private'))) # contains a folder called private with a (empty) __init__.py file
import private
#########################

3. Another (maybe deprecated?) way of running your code would be to use 'execfile'. This would correspond to running the python code in PyMOL.

#########################
import os
PYMOLPATH=os.environ['PYMOL_PATH']
#Append 'plugin' folder # Change to 'Pymol-script-repo' if required
PLUGINPATH=os.path.realpath(os.path.join(PYMOLPATH, 'plugins'))

# Run every script in the folder and max. one sub-folder that is '.py'
PLUGINPATH_LIST=[os.path.realpath(os.path.join(PLUGINPATH, name)) for name in os.listdir(PLUGINPATH) if os.path.isdir(os.path.join(PLUGINPATH, name))]
PLUGINPATH_LIST=[PLUGINPATH]+PLUGINPATH_LIST
print 'paths for plugins: '
for p in PLUGINPATH_LIST: print p
print '#-------------------------------------------------------------------------------'
for d in PLUGINPATH_LIST:
    print 'Initiating (sub)-directory: '+d
    for f in os.listdir(d):
        if f=='__init__.py': continue
        if f.endswith('.py'):
            print "Executing plugin: "+f
            execfile(os.path.realpath(os.path.join(d, f)))
        else:
if not os.path.isdir(os.path.join(d,f)):print 'skipping non .py file: '+f
#########################

The drawback in 2 or 3 is that this will not work for true plugins that add menus to PyMOL.

4. For simple script or short chunks of code I often copy-paste:
python
#code here
python end

into the pymol mini shell. This is great for testing part of the code.

In conclusion I recommend using option. 1 and restart PyMOL after making changes to the script: The plugin manager is a very practical addition to PyMOL and I love it. It just needs to be configured correctly, which is something that changed in comparison to other PyMOL versions (cf. the link). Just beware: removing a installed plugin may physically delete the file. So be sure to backup your script should you decide to remove scripts or paths that were added to the Plugin Manager.

Hope this will relieve some of the frustration.

Cheers,

Andreas


On Fri, Jul 18, 2014 at 5:41 PM, Matthew Baumgartner <mp...@pitt.edu <mailto:mp...@pitt.edu>> wrote:

    Hi,
    So i am working on a pymol plugin (shameless plug
    <https://sourceforge.net/projects/clustermolspy/>) and I have been
    annoyed how difficult it is to reinstall my plugin so I can see
    the effect of the changes I have made.

    Currently, the process is:
    Plugin Menu > Plugin Manager > Install New Plugin tab > Choose
    File... > Navigate to script file (could be 5-8 clicks plus some
    scrolling) > Select plugin directory > Ok > Hit Ok to confirm
    reinstall > Hit OK to acknowledge the reinstall > Close the Plugin
    Manager > Go to the Plugin Menu > Open my Plugin at the bottom.

    It's a super long process that really hampers rapid development,
    which is super annoying when trying to tweak GUI elements.

    So to my question, is there a faster method for getting the plugin
    to use the new code? I am open to basically any solution.
    In my frustration, I've looked into reverse engineering the Plugin
    Manager and making my own little script. But I figured I should
    ask here before doing this.

    Thanks,
    Matt


    I'm using Pymol 1.7.1.7 and Ubuntu 13.10.





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