Hi Shiven,

> Thought some of you may be interested in this:
>
> http://pymolwiki.org/index.php/GLSL_Shaders

Very nice work! Flexibility of representation and speed were the two
main reasons we advanced to GLSL shaders over immediate mode rendering
and display lists for PyMOL. Shaders offer powerful advances in
rendering as you have shown. Thanks for posting this -- great screen
shots. I hope others take some time to learn about shaders, too.

Cheers,

-- Jason

-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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