On 2/13/2012 11:27 AM, Jason Vertrees wrote:
> Greetings,
>
> It is my pleasure to announce the release of open source PyMOL
> v1.5.0.1. The source code has been committed to the open-source
> repository. It is revision 3976. An svn tag and downloadable bz2
> source file were also created. All of this is accessible form the
> PyMOL project page on SourceForge
> (http://sourceforge.net/projects/pymol/).
>
> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
> and AMD/ATI cards are known to work well. But, Intel Mobile and other
> low-end cards might have issues with the new rendering. The majority
> of rendering anomalies are fixed by simply upgrading your video
> drivers.
>
> You should be able to pull and build just like normal. You will need Python 
> 2.7.
>
> Some simple testing on my Linux machine shows the following
> improvements in real-time rendering performance for a large protein
> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>
> Lines:
>     240% increase (81 FPS to 270 FPS)
> Spheres:
>     864% increase (28 FPS to 270 FPS)
> Sticks:
>     2100% increase (8 FPS to 180 FPS)
> Cartoon:
>     3757% increase (27 to 270 FPS)
> Surface:
>     2600% increase (10 to 270 FPS)
> Mesh:
>     33% (180 FPS to 270 FPS)
>
> Your numbers will be different. This Linux machine has a powerful card
> used for development
> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
> works for you it's because AMD/ATI helped out. You may want to thank
> them. What I've seen is that the more powerful your card the greater
> the _difference_ in speed. That is, low-end cards should see
> improvements in the range of tens to hundreds of percent while more
> powerful cards should register improvements like mine, in the
> thousands of percent for some representations.
>
> To quickly test performance of the new code on your machine just load
> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
> rotate/translate it. To see the refresh rate, type "set
> show_frame_rate". The refresh rate shows up in the lower right hand
> corner. Compare the frame rate, smoothness, and rendering quality when
> the setting "use_shaders" is turned off and when it's turned on.
> Compare different representations, each time turning on and off the
> "use_shaders" setting.
>
> You can quickly update old PyMOL session files to the new rendering by
> clicking, Settings>  Rendering>  Modernize after loading the old
> session file. PyMOL will flip all the right settings to update
> rendering. If the new code doesn't render properly, you can revert to
> the old style rendering by typing:
>
>   set use_shaders, 0
>
>   set sphere_mode, 0
>
>
> Please let us know how it goes.
>
> Cheers,
>
> -- Jason, Blaine&  the PyMOL Team
>

That's good news! Thank you!

It seems that several new files, which are included in the bz2 
distribution, are missing in svn trunk. For example 
create_shadertext.py, modules\pymol\constants_palette.py and some files 
in data\shaders.

http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/

Christoph

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