Hi Emilio,
Yes, PyMOL can indeed produce anaglyph images in stereo (even
ray-traced). This has to be PyMOL's most cost-effective 3D solution.
Here's how:
# grab a protein
fetch 1oky, async=0
# setup a scene for viewing; greys work nicely
color grey70
as sticks, org
zoom resn STU
show surface, poly within 6 of resn STU
set transparency, 0.5
set_view (\
-0.348570973, -0.432143569, 0.831715167,\
0.890143871, 0.125239685, 0.438130945,\
-0.293499321, 0.893065810, 0.341014802,\
0.000000000, 0.000000000, -35.507854462,\
82.917518616, 17.755170822, 12.337598801,\
28.561262131, 42.454433441, -20.000000000 )
# anagplyh
set stereo_mode, 10
# enable stereo
stereo
# save ray-traced stereo image to disk
png pymol_anaglyph.png, ray=1
Cheers,
-- Jason
On Thu, Dec 2, 2010 at 10:54 AM, Emilio Xavier Esposito
<[email protected]> wrote:
> Hi
> I know that I can create cross-eye stereo images with PyMOL but I was
> curious how to create anaglyphic (Red/Blue, Red/Cyan or
> Red/Blue-Green) 3D images similar to those created in Spartan. Other
> than post-processing the images with Photoshop, is there a way to have
> PyMOL natively construct these images?
>
> Thank you
> Emilio
>
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--
Jason Vertrees, PhD
PyMOL Product Manager
Schrodinger, LLC
(e) [email protected]
(o) +1 (603) 374-7120
------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
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