Hi Bernhard,

After re-reading Timothy's original email, this very much sounds like
a driver issue.  Timothy reports proper functionality using the same
laptop, but in Windows.  Regardless, here's how I responded to
Timothy's question (offline) about the coloring problems:

"""
Hi Tim,

There are quite a few details here.

First, we prefer working with NVidia cards, because they have better
performance and support across the various platforms.  But, as you
already have an ATI card, that's moot, and we can move on to the next
point.

VMD's rendermode set to GLSL means it's using what's called the
"openGL Shader Language" which is a variant of how we draw stuff on
the screen.  PyMOL only has openGL shaders for spheres at this point
(set sphere_mode, 5).  I will soon be making improvements to PyMOL to
allow for vertex buffer objects and GPU shading (GLSL).

Things look great after clicking the 'ray' button b/c you're then
looking at a PNG file.  (That is, when you normally use PyMOL you're
looking at an openGL screen.  When you click 'ray' or type 'ray' PyMOL
will ray trace the screen and display the resulting PNG file.  Once
you touch the screen after ray tracing, PyMOL immediately trashes the
PNG file so you can keep working.)

Sadly, I don't have any answers for you at this point, but I've CC'd
my main technical support guru to see what he knows.  I need to get an
ATI card to more testing.
"""

I cannot be more helpful at this time because my Linux boxes only run
NVidia cards.  I will either find a machine or go buy an ATI card for
my Linux box and let you know the results.

Cheers,

-- Jason

-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrodinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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