Hi there, Does anyone know how to get CGO objects to be properly shaded?
For example, if I create two triangles which lie in perpendicular planes... obj = [ BEGIN, TRIANGLES, COLOR, 1, 0, 0, VERTEX, 0, 0, 0, VERTEX, 1, 0, 0, VERTEX, 1, 1, 0, COLOR, 1, 0, 0, VERTEX, 0, 0, 0, VERTEX, 1, 0, 0, VERTEX, 1, 0, 1, END ] cmd.load_cgo(obj,'triangles') ... the colour of both triangles looks identical, in either OpenGL or ray-traced rendering. I want to use CGOs to create 'floor' and 'walls' as a backdrop to ray-traced images, to give better perspective. At the moment, I have to manually set the shade of each wall in order to get it to look right. Details of my setup: PyMOL version 0.95 beta, running on Linux GL_VENDOR: 2d3D, Inc GL_RENDERER: Mesa DRI Intel(R) 845G 20021115 GL_VERSION: 1.2 Mesa 4.0.4 Cheers, Gareth -- ------------------------------------------------------------------------------- Gareth Stockwell EMBL - European Bioinformatics Institute Wellcome Trust Genome Campus Hinxton Cambridge CB10 1SD gar...@ebi.ac.uk Tel 01223 492548 http://www.ebi.ac.uk/~gareth