I've noticed another minor problem with internal raytracer: when I set stick radius to some smaller value (say: set stick_radius=0.05) and raytrace the model: the raytracer seems to have its own idea about stick radius, i.e. the changes don't seem to correspond to regular opengl rendering. In other words, sticks after raytracing are much thicker then what should correspond to radius=0.02.
I was also wondering what's the state of amber trajectory display. I tried PyMOL CVS version some weeks ago and it worked but I ran into problem with trajectory playback when I changed representation to anything else but lines (for trajectories with more frames, something like a few hundreds or more). Looking forward to new pymol version! Cheers, -Viktor On Thu, 2002-12-05 at 13:36, DeLano, Warren wrote: > Laurence, > This is a bug I found a couple of days ago and remedied -- the 3D hash > code in the raytracer was faulty. In the meantime, you may want to > render with PovRay. Would you please send me a quick email (off the > list) with your version and platform information so that I will know > the extent of the problem? (I am unsure whether or not the 0.82 > windows release is affected) > By the way, I am well into the wrap-up process for a new release, > and am just trying to incorporate various bits of feedback from past > couple months. It will be out in a few weeks... -- =================================================================== Viktor Hornak CSB computational facility SUNY at Stony Brook Stony Brook, NY 11794-5115 ===================================================================