David,
I haven't written this into the CGO system, which is pretty rudimentary
and pretty incomplete at present. Transparency is actually tough to get right,
since certain kinds of objects need to be rendered before the transparent
surface -- others after. Then there's the issue of Z-ordering transparent
triangles, which PyMOL isn't doing yet at all...
I'll add this functionality to the next release, but don't expect the
results to look good.
Cheers,
Warren
--
mailto:[email protected]
Warren L. DeLano, Ph.D.
Informatics Manager
Sunesis Pharmaceuticals, Inc.
341 Oyster Point Blvd.
S. San Francisco, CA 94080
(650)-266-3606 FAX:(650)-266-3501
> -----Original Message-----
> From: David [mailto:[email protected]]
> Sent: Monday, September 23, 2002 2:38 PM
> To: [email protected]
> Subject: [PyMOL] transparent CGOs?
>
>
> Hi,
>
> a rephrase of my earlier question: (how do/can) I make my CGO's
> transparent? Isn't it simply a property of the OpenGL object?
>
>
> --
> Groeten, David.
> ______________________________________________________________
> __________
> Dr. David van der Spoel, Biomedical center, Dept. of Biochemistry
> Husargatan 3, Box 576, 75123 Uppsala, Sweden
> phone: 46 18 471 4205 fax: 46 18 511 755
> [email protected] [email protected] http://zorn.bmc.uu.se/~spoel
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> ++++++++++
>
>
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