To me this is quite exciting and I would be very interested in every detail you would be allowed to share. I would be very curious how you build the backend to sync access to a real time world engine which is shared by many users.
cheers, Achim Am Donnerstag, 13. März 2014 01:16:16 UTC+1 schrieb Rach Belaid: > > Hi, > > I'm happy that I can finally share a link of this project. Nothing crazy > exciting but something different from the usual web applications. > > http://handcircus.com/seabeard/ > > Seabeard roughly is a large-scale adventure and trading game for Android > and iOS. > > The company <http://lostpropertyhq.com/> I cofounded, built the web > services for the games using Pyramid. Building web services for a game was > a pretty different experiences from building usual web services due to the > way that game developers need/want to do things.. > The flexibility of Pyramid was a great win for us. eg: custom auth policy > ... > > Obviously, the big of the work is the game and building the backend was > nothing compare to their work. But it was really fun to build, we may try > to do more work with games company in the future. > > Cheers. > > R. > -- You received this message because you are subscribed to the Google Groups "pylons-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pylons-discuss. For more options, visit https://groups.google.com/d/optout.
