Am 26.11.25 um 13:58 schrieb Gabriel Goller:
> On 25.11.2025 16:53, DERUMIER, Alexandre via pve-devel wrote:
>> Hi, 
>>
>> 10.4.2 has been released last week.
> 
> I don't think so? At least I can't see the tag on github...
> 
>> be carefull with frr updates, from my experience they are always to a
>> lot of bugs && regression when new major version is release,
>> and sometime it take weeks to triggers specific bugs in production.
>> (and even more to debug)
> 
> Yeah, that's exactly why I want to release every minor FRR version
> (while staying one release behind). This approach should minimize
> the impact when a major version is released. The big issue with PVE
> 8.5 was jumping from FRR 8 to 10 -- that's two major versions at
> once, which caused many problems. I believe it's better to do
> frequent small updates where issues are discovered quickly, rather
> than large yearly updates where many problems surface at once.
> 
> What do you think about this?
> 
> That said, I understand your concerns. We've also seen FRR being
> quite unstable lately with many regressions in recent releases. The
> maintainers have told me this should improve going forward.
> 
>> and frr still maintain 10.2 branch for example (10.2.5).
>>
>>
>> Personnaly, for my pve9 production, I'll pin my frr version to 10.2,
>> because I don't have time to retest new version each 6 months.
> 
> Pinning is always possible and something the user can do. Maybe we
> should create a official "guide" or article on how pin in case of
> critical network bugs.
> Obviously the newer features (e.g. fabrics) won't work.
> 
> I don't know how we handle other upstream dependencies that are critical
> yet optional? @Thomas?

We do not have many of those. But in general I agree with releasing
more often and in smaller increments being the better way almost all
of the time.

Version pinning is not something I'd heavily promote, but having an
article/how-to that describes how it could be done and what one needs
to watch out for makes definitively sense, as sometimes it's just the
fastest and simplest stop-gap.


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