So recently I deployed some new puppet code in our environment and
noticed CPU utilization on our puppetmasters went up a bit.  This lead
me to wonder what exactly did I add to cause catalog compiling to
utilize more CPU?  I was wondering if there is a way to check how long
different parts in a recipe take to compile for a node(s) ... I know
sometimes things I want to do can maybe be done in several different
ways so if I was able to find a part in my recipe that is causing
compiling to take longer maybe I can change it to be handled in a
different way.

I'll obviously be going back to see exactly what changes I actually
made, but just curious if there is some way to check into something
like this.

Thanks,
Jake

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