On Thu, May 27, 2010 at 3:25 PM, Douglas Garstang
<doug.garst...@gmail.com>wrote:

> On Thu, May 27, 2010 at 2:51 PM, Nigel Kersten <nig...@google.com> wrote:
> >
> >
> > On Thu, May 27, 2010 at 2:47 PM, Douglas Garstang <
> doug.garst...@gmail.com>
> > wrote:
> >>
> >> All,
> >>
> >> I just did a super simple test where I used the simple external nodes
> >> script at http://docs.puppetlabs.com/guides/external_nodes.html.
> >>
> >> I ran it against an existing node (which you have to since I don't see
> >> how you can tell it not to), and there was no errors. I then realised
> >> that even though the classes specified were not available, puppet did
> >> not complain on the client. That's a bit of a problem isn't it?
> >>
> >> If I put an "include foo" in a node manifest, and foo doesn't exist,
> >> puppet will complain. If I put "classes: foo" in an external node
> >> script, and foo doesn't exist, puppet on the client does NOT complain.
> >
> > I actually just noticed this yesterday too. Definitely seems bug worthy,
> at
> > a minimum there should be something notified client-side about it.
>
> Egads. I'd call it a complete deal breaker for external nodes.
>
>
Well that depends. I understand you're not happy about feeling like you've
been  forced into using them, and I'm not defending the functionality at
all, but it may not be a deal breaker for everyone.

I have presubmit hooks such that I can't create externally defined nodes
that refer to classes that don't exist, and have unrecognized log message
collation on my servers, so things like this leap out.

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