I am actually using protobuf-c from here
<https://github.com/protobuf-c/protobuf-c>.

On Mon, Aug 15, 2016 at 4:29 PM, Feng Xiao <[email protected]> wrote:

>
>
> On Sat, Aug 13, 2016 at 5:14 PM, Peter Chen <[email protected]>
> wrote:
>
>> I was wondering what is the proper solution when you try to send a
>> payload of arbitrary size while dealing with the possibility of
>> fragmentation?
>>
>> For example, if I serialize a struct of the following form:
>>
>> struct a {
>>      int buffer_len;
>>      char* buf;
>> }
>>
>> When I pack it, say my resulting byte array is 2000 bytes. When I receive
>> this byte array and de-serialize into my struct a:
>>
>> 1) When I call read(), it returns the number of bytes read, what happens
>> if this is <2000 (say, 1000 bytes) and I try to deserialize? Would I still
>> get a struct a, with the correct buffer_len but only half of the data in
>> buf? Or would protobuf throw somekind of error?
>> 1) How do I know I have all 2048 bytes of my byte buffer?
>>
> What implementation are you using? I don't think protobuf supports struct.
>
>
>>
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>

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