What do you think about creating issues for them on the protobuf github
project and then include links to the design docs?

Also, the addition of boxed types seems to be back-pedaling a bit on the
decision to make zero and absent indistinguishable for primitive types.
This seems to be a concession that the proto2 behavior was useful, but at
the expense of on-the-wire bloat for present values.


----
*Josh Humphries*
Manager, Shared Systems  |  Platform Engineering
Atlanta, GA  |  678-400-4867
*Square* (www.squareup.com)

On Tue, Feb 23, 2016 at 6:34 PM, 'Feng Xiao' via Protocol Buffers <
[email protected]> wrote:

> On Tue, Feb 23, 2016 at 12:55 PM, Zellyn <[email protected]> wrote:
>
>> There are increasing numbers of references to "well-known" types in
>> protos. For instance, I see changes in the Go implementation to support
>> them.
>> There were passing references in release notes in this group.
>>
>> However, the main protobuf site includes no narrative explanation that I
>> can find.
>>
>> The idea of a few well-known types to represent "Boxed" values since
>> proto3 removes the ability to null out fields makes sense, but the only
>> documentation I could find, in the reference section of the protobuf site
>> at
>> https://developers.google.com/protocol-buffers/docs/reference/google.protobuf,
>> includes all sorts of things like Struct, Method, Mixin, etc. that are
>> entirely unclear.
>>
>> Is there a conversation happening somewhere that I'm missing, or is it
>> Google-internal but not documented outside yet?
>>
> Sorry, the documentation for proto3 is not complete yet. We are still
> working on improving it. There are a couple of internal design docs for
> well-known types, but they are not yet ready to be included in the public
> developer guide.
>
>
>>
>> Thanks,
>>
>> Zellyn
>>
>> ps - the reintroduction of message types for primitives rather undermines
>> my belief in the arguments for removing optional fields in proto3 in the
>> first place. I'd like to give the benefit of the doubt to the folks
>> designing proto3: is the thinking articulated clearly somewhere?
>>
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