What are the alternatives? One way or another, you have to create a
representation of the object... enough to be able to create a new one
on deserialization.

On Wed, Feb 26, 2014 at 10:34 PM, jCoder <[email protected]> wrote:
> I was afraid of that answer.
> I feel like sending the whole object to a byte[] would cost just as much if
> not more time then it currently takes.
>
> On Wednesday, February 26, 2014 10:22:20 PM UTC-5, Ilia Mirkin wrote:
>>
>> On Wed, Feb 26, 2014 at 10:13 PM, jCoder <[email protected]> wrote:
>> > I was able to change the BufferedImage to an ImageIcon which is
>> > Serializable.
>> > This along with using the FST Serialization class/jar I was able to
>> > improve
>> > the over all write time to about 10 seconds for a total write size of
>> > about
>> > 140 MB
>> > Which is still only 14MB/s write speed when I know I can write at
>> > 150+MB/s
>> >
>> > My question is can ProtoBuf handle serializing an ImageIcon, Color, or
>> > any
>> > Java objects besides basic Strings and Ints? and is it faster the FST?
>>
>> Protobuf does not handle serialization of Java objects. You can give
>> it a byte[] array (or an int/float/etc or a String). Hence my
>> suggestion for the benchmark. I suspect that the majority of the time
>> is going to computing the byte[] array representing your object, which
>> you'd have to do for protobuf anyways.
>>
>> >
>> > Also one of my custom object classes has a nested object class inside of
>> > it,
>> > will this slow down serialization?
>> >
>> >
>> > On Wednesday, February 26, 2014 9:10:24 PM UTC-5, Ilia Mirkin wrote:
>> >>
>> >> On Tue, Feb 25, 2014 at 3:03 PM, jCoder <[email protected]> wrote:
>> >> > I was wondering if anyone had any success implementing this with a
>> >> > HashMap
>> >> > that has a pointer to a BufferedImage.
>> >> > Example:
>> >> > Map thumb = new HashMap<String, BufferedImage>();
>> >> >
>> >> > I am currently using Serialization with a custom writeObject() and
>> >> > readObject() to turn the BufferedImage into a byte[] and back again.
>> >> >
>> >> > However this process takes roughly 25 second+ for approximately
>> >> > 18,000
>> >> > BufferedImages (size: 16pixels x 12pixels) previously loaded into
>> >> > memory
>> >> > to
>> >> > be serialized into a file (resulting size 9,408 KB).
>> >> > Please note this all happening on a SSD (so disk write speed should
>> >> > not
>> >> > be
>> >> > an issue).
>> >> >
>> >> > There has be a faster way to do this perhaps Protocol Buffers can
>> >> > help,
>> >> > I am
>> >> > just not sure the best way to handle a BufferedImage with it would
>> >> > be.
>> >> >
>> >> > Any help would be greatly appreciated.
>> >>
>> >> Try writing a benchmark that simply converts the BufferedImages to
>> >> byte[] and throws away the results. That's a lower-bound on your
>> >> overall serialization speed (without switching away from BufferedImage
>> >> to something else).
>> >>
>> >>   -ilia
>> >
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