What wrapping it in a try catch does is allows it to terminate normally
after the error occurs. That's what I was looking for. A way to have
the object gracefully go through it completion after an error occurred.
I always release my objects immediately after using them.
Jeff
Jeff Johnson
SanDC, Inc.
(623)-582-0323
www.san-dc.com <http://www.san-dc.com>
www.cremationtracker.com <http://www.cremationtracker.com>
www.arelationshipmanager.com <http://www.arelationshipmanager.com>
On 12/13/2013 12:22 PM, Richard Kaye wrote:
As Gene points out, you still want to make sure you don't have a dangling
object reference when you come out of your TC block.
Custom does have a Destroy method if you need some code to run when your
object reference is released regardless of why (i.e. normal operation or error
condition).
--
rk
-----Original Message-----
From: ProfoxTech [mailto:[email protected]] On Behalf Of Gene
Wirchenko
Sent: Friday, December 13, 2013 2:15 PM
To: [email protected]
Subject: Re: How to kill a class - Solved
But does it kill the class?
Custom does not have a .Release method so I simply use:
release this
If your problem had been in .Init(), then
return .f.
will prevent the instantiation.
[snip]
Sincerely,
Gene Wirchenko
[excessive quoting removed by server]
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