Hello all. I'm exploring the function ST_Subdivide(with type geometry) and noticed that the nodes that this function creates to divide the original polygon are missing the polygon edges by ~6cm.
Here is an example: [image: image.png] This is originating some issues when using the ST_Intersects because the new polygons generated by ST_Subdivide are intersecting polygons that were not being intersected before. I guess this must be a matter of numeric precision but I we can't control the precision or the tolerance in either of the two functions (ST_Subdivide and ST_Intersects). Is there a way to configure the precision of ST_Subdivide or to play with the ST_Intersects tolerance? Any ideas or suggestions? Thanks, Eduardo
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