On Mon, 27 Jan 2020 00:37:46 +0100
Charlene Wendling <[email protected]> wrote:
> I tried playing it on macppc, but:
>
> - it's broken with Perl 5.30: ...
> - there are graphic issues: the title screen is black. The directional
> arrow that helps throwing bubbles is invisible. Also libpng complains
> about some interlaced PNGs, the below diff deinterlace them.
After I fixed devel/p5-SDL on my amd64 desktop, I learned that
games/frozen-bubble is broken with clang. After I apply cwen's diff,
I must either build frozen-bubble with COMPILER=ports-gcc, or add the
patch (below) for clang. I don't see graphic problems on amd64; the
title screen and the arrow look good. --George
--- /dev/null Sat Feb 1 19:37:21 2020
+++ patches/patch-c_stuff_fb_c_stuff_xs Sat Feb 1 19:29:16 2020
@@ -0,0 +1,125 @@
+$OpenBSD$
+
+Fix build with clang: it errors when functions are inside other
+functions. Rename sqr(int) to prevent conflict with sqr(float).
+
+Index: c_stuff/fb_c_stuff.xs
+--- c_stuff/fb_c_stuff.xs.orig
++++ c_stuff/fb_c_stuff.xs
+@@ -94,17 +94,17 @@ int rand_(double val) { return 1+(int) (val*rand()/(RA
+
+ /* -------------- Double Store ------------------ */
+
++static void copy_line(int l, SDL_Surface * s, SDL_Surface * img) {
++ memcpy(s->pixels + l*img->pitch, img->pixels + l*img->pitch,
img->pitch);
++}
++static void copy_column(int c, SDL_Surface * s, SDL_Surface * img) {
++ int bpp = img->format->BytesPerPixel;
++ for (y=0; y<YRES; y++)
++ memcpy(s->pixels + y*img->pitch + c*bpp, img->pixels +
y*img->pitch + c*bpp, bpp);
++}
++
+ void store_effect(SDL_Surface * s, SDL_Surface * img)
+ {
+- void copy_line(int l) {
+- memcpy(s->pixels + l*img->pitch, img->pixels + l*img->pitch,
img->pitch);
+- }
+- void copy_column(int c) {
+- int bpp = img->format->BytesPerPixel;
+- for (y=0; y<YRES; y++)
+- memcpy(s->pixels + y*img->pitch + c*bpp, img->pixels +
y*img->pitch + c*bpp, bpp);
+- }
+-
+ int step = 0;
+ int store_thickness = 15;
+
+@@ -116,8 +116,8 @@ void store_effect(SDL_Surface * s, SDL_Surface * img)
+ for (i=0; i<=YRES/2/store_thickness; i++) {
+ int v = step - i;
+ if (v >= 0 && v < store_thickness) {
+- copy_line(i*store_thickness + v);
+- copy_line(YRES - 1 - (i*store_thickness
+ v));
++ copy_line(i*store_thickness + v, s,
img);
++ copy_line(YRES - 1 - (i*store_thickness
+ v), s, img);
+ }
+ }
+ step++;
+@@ -133,8 +133,8 @@ void store_effect(SDL_Surface * s, SDL_Surface * img)
+ for (i=0; i<=XRES/2/store_thickness; i++) {
+ int v = step - i;
+ if (v >= 0 && v < store_thickness) {
+- copy_column(i*store_thickness + v);
+- copy_column(XRES - 1 -
(i*store_thickness + v));
++ copy_column(i*store_thickness + v, s,
img);
++ copy_column(XRES - 1 -
(i*store_thickness + v), s, img);
+ }
+ }
+ step++;
+@@ -176,21 +176,22 @@ void bars_effect(SDL_Surface * s, SDL_Surface * img)
+
+ /* -------------- Squares ------------------ */
+
++static const int squares_size = 32;
++
++static int fillrect(int i, int j, SDL_Surface * s, SDL_Surface * img, int
bpp) {
++ int c, v;
++ if (i >= XRES/squares_size || j >= YRES/squares_size)
++ return 0;
++ v = i*squares_size*bpp + j*squares_size*img->pitch;
++ for (c=0; c<squares_size; c++)
++ memcpy(s->pixels + v + c*img->pitch, img->pixels + v +
c*img->pitch, squares_size*bpp);
++ return 1;
++}
++
+ void squares_effect(SDL_Surface * s, SDL_Surface * img)
+ {
+ int bpp = img->format->BytesPerPixel;
+- const int squares_size = 32;
+
+- int fillrect(int i, int j) {
+- int c, v;
+- if (i >= XRES/squares_size || j >= YRES/squares_size)
+- return 0;
+- v = i*squares_size*bpp + j*squares_size*img->pitch;
+- for (c=0; c<squares_size; c++)
+- memcpy(s->pixels + v + c*img->pitch, img->pixels + v +
c*img->pitch, squares_size*bpp);
+- return 1;
+- }
+-
+ int still_moving = 1;
+
+ for (i=0; still_moving; i++) {
+@@ -200,7 +201,7 @@ void squares_effect(SDL_Surface * s, SDL_Surface * img
+
+ still_moving = 0;
+ for (j=i; j>=0; j--) {
+- if (fillrect(j, k))
++ if (fillrect(j, k, s, img, bpp))
+ still_moving = 1;
+ k++;
+ }
+@@ -212,20 +213,20 @@ void squares_effect(SDL_Surface * s, SDL_Surface * img
+
+ /* -------------- Circle ------------------ */
+
++static int sqi(int v) { return v*v; }
++
+ int * circle_steps;
+ const int circle_max_steps = 40;
+ void circle_init(void)
+ {
+- int sqr(int v) { return v*v; }
+-
+ circle_steps = malloc(XRES * YRES * sizeof(int));
+ if (!circle_steps)
+ fb__out_of_memory();
+
+ for (y=0; y<YRES; y++)
+ for (x=0; x<XRES; x++) {
+- int max = sqrt(sqr(XRES/2) + sqr(YRES/2));
+- int value = sqrt(sqr(x-XRES/2) + sqr(y-YRES/2));
++ int max = sqrt(sqi(XRES/2) + sqi(YRES/2));
++ int value = sqrt(sqi(x-XRES/2) + sqi(y-YRES/2));
+ circle_steps[x+y*XRES] =
(max-value)*circle_max_steps/max;
+ }
+ }