Le Tue, 17 Dec 2019 14:45:43 +0100,
Solène Rapenne <[email protected]> a écrit :

> Hi,
> 
> I tried to play jumpnbump in network but it doesn't seem to work.
> 
> Official "website" https://gitlab.com/LibreGames/jumpnbump explains
> the network parameters as this
> 
> Player 1: jumpnbump -port 7777 -net 0 <ip_or_hostname_of_player2> 
> <port_of_player2>
> 
> Player 2: jumpnbump -port 7777 -net 1 <ip_or_hostname_of_player1> 
> <port_of_player1>
> 
> 
> if I run
> 
>      jumpnbump -port 1234 -net 0 127.0.0.1 1236
> 
> and run fstat | grep 1234 I have no output while it should listen on
> UDP
> 
> if I try running another game with this command:
> 
>      jumpnbump -port 1236 -net 1 127.0.0.1 1234
> 
> nothing happen and I have 2 games running with no connection.
> 
> Any idea why?
> 

found that the game parameter are not in sync with the man page and the
project README. I sent a diff upstream to fix this.

Game uses TCP port 11111 (hardcoded) and not udp.

Network usage looks like the following:

Start a server and wait for another 1 player:

    jumpnbump -server 1

Join a game

    jumpnbump -connect hostname/ip

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