I left a TODO list in Makefile.. removed it (it was out of date
anyway); otherwise no changes. New tarball without the TODO attached.

*ping* ?

On Sat, Jun 08, 2019 at 09:36:56PM -0700, Thomas Frohwein wrote:
> Hi,
> 
> I am pleased to offer this port as a solution for obtaining games
> purchased on Steam without needing to boot into another OS. It was
> discovered by anthk_ on the Freenode channel #openbsd-gaming and I
> turned it into a port with a few quality-of-life enhancements in the
> wrapper script.
> 
> The port downloads the CIL assemblies and installs a wrapper script.
> Building would require msbuild which don't have (yet).
> 
> The wrapper script adds 2 modifications to make this more usable (until
> they may be included into upstream):
> 
> 1. add '-appname <name>' to download game by name instead of (numeric)
>    AppId
> 2. install to ~/games/steamdepots/<AppName> unless `-dir` is specified
>    - this prevents installing in $PWD by default
> 
> I've tested it with a few of my games (CometStriker, Salt and
> Sanctuary, Cryptark, One Finger Death Punch) without problems. Note
> that the appname needs to be in quotes/double-quotes; it may also work
> with whitespace escaped. The assembly seems to assume "linux" as OS;
> therefore if trying to download a game that is only distributed for
> Windows, you need to add '-os windows'.
> 
> More info in the README of the repo [1], including how to download
> Steam Workshop items/mods (not tested by me).
> 
> Of note, this works with the 2FA "SteamGuard" via email code. I don't
> use the 2FA via the Steam mobile app and don't know if that also works.
> Testing by someone who uses the Steam mobile app as the second factor
> would be appreciated.
> 
> ok?
> 
> [1] https://github.com/SteamRE/DepotDownloader


Attachment: depotdownloader.tgz
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