See

  http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log
  http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log

  # error "[asmjit] armDetectCpuInfo() - Unsupported OS."

JIT support on arm/arm64 seems only available on Windows and Linux.  The
latter uses getauxval(3) which is not easy to emulate.  As far as I can
see, the toplevel CMakeLists.txt doesn't provide a way to disable
asmjit.

ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and
save a few minutes for other ports?


--- Makefile.~1.2.~     Mon Feb 25 12:42:39 2019
+++ Makefile    Mon Feb 25 13:36:32 2019
@@ -1,5 +1,8 @@
 # $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $
 
+# asmjit only supported on Windows and Linux
+NOT_FOR_ARCHS =                arm arm64
+
 COMMENT =              OpenGL engine for idTech 1 games like 
doom,hexen,heretic...
 
 V =                    3.7.1

-- 
jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF  DDCC 0DFA 74AE 1524 E7EE

Reply via email to