Hi, This is a script that I wrote that sets FNA games up to run on OpenBSD. FNA is a framework has been used to make many XNA indie games portable to Mac and Linux. FNA itself is open-source and included in more than 30 indie games of the last ~5 years. What it does is it provides a path for the closed-source C#/XNA code to use open-source libraries (like SDL2 and OpenAL) instead of Windows/XBox ones to achieve cross-platform support.
Me and some people from the #openbsd-gaming IRC have been using this for months now. The script's main function is to automate the steps to set these games up to use those libraries on OpenBSD. Taking a glance under the hood, the script identifies required libraries and compares to what's present on the system, moves some of the bundled mono files out of the way that may not match our ports-mono, adjusts the library names to recognize e.g. OpenBSD's libSDL2, and drops in a custom launch script for the game. Games that were tested and working with this in its current form include: - Stardew Valley - Chasm - Rogue Legacy - Owlboy - Hacknet - Cryptark - Dust: An Elysian Tail - FEZ To try it, you'll need the Linux version of an FNA game, extract it (unzip), and run $ fnaify in the main directory of the game. Note that copies obtained via Steam may fail to run if no Steam client is present. Some notes on the port: - It would be best if someone could host the tarball because I can't make guarantees for uptime of my server. - RUN_DEPENDS includes ports with libraries that are commonly used by FNA games. This is not the "bare-minimum" list which would be mono + SDL2 + OpenAL - this would be enough to run Stardew Valley. The current RDEP list is my best attempt at finding a happy medium between bare minimum and including everything. ok?
fnaify.tgz
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