On Tue, Aug 14, 2018 at 07:15:42PM -0400, Brian Callahan wrote: > > On 08/14/18 03:29, Tom Murphy wrote: > > On Sun, Aug 12, 2018 at 04:47:54PM -0400, Brian Callahan wrote: > > > > > > On 8/12/18 4:28 PM, Klemens Nanni wrote: > > > > Port itself looks good, i cannot test the game, thouugh. > > > > > > > > The second part of DESCR explaining how to set up the game rather > > > > belongs into README imho. Thoughts on this? > > > > > > > How about this version, which uses a 1-line patch to the Makefile to get > > > rid > > > of that arch dance you're doing there. I think it's a bit more elegant and > > > obvious this way. > > > > > > I also don't own the game, so also can't test; but yes kn@ is right that > > > we > > > tend to put instructions in a pkg/README, though I wouldn't object to have > > > the information in both places. > > > > > > What I do object to is that there's no mention of the fact that Quake > > > itself > > > is still software that you must purchase in order to use ezquake. See > > > games/julius for example language to be put into this port. > > > > > > ~Brian > > > > > Hi Brian, > > > > Thanks for this! That does fix the arch dance, and I moved the > > instructions > > from pkg/DESCR into pkg/README. > > > > Attached is the port with the changes requested. > > > > Is this OK? > > > > Thanks, > > Tom > > > > > > Attached back is a tarball with some tweaks. I think this version is ok. > > ~Brian >
Hi Brian, Sorry but I'm not sure why you removed audio/speexdsp from the Makefile. The game docs state this is a required library. (See: https://ezquake.github.io/docs/guides/voice-support.html) Even the ezquake binary I built links to this library (in the ldd output). -Tom
