On 2018/05/03 20:18, David CARLIER wrote:
> slightly update version with all your inputs.
- the MAINTAINER line looks to be missing an 'x'?
- since it's using github on-the-fly-generated files it might as well
use GH_*
diff for these below - no assets to test with but otherwise looks OK to
me.
--- Makefile.orig Thu May 3 20:25:09 2018
+++ Makefile Thu May 3 20:26:09 2018
@@ -2,13 +2,15 @@
V = 3.1.4
COMMENT = 3D, first person roguelike
-DISTNAME = Barony-${V}{v${V}}
-PKGNAME = barony-${V}
+GH_ACCOUNT = TurningWheel
+GH_PROJECT = Barony
+GH_TAGNAME = v$V
+
CATEGORIES = games x11
HOMEPAGE = http://www.baronygame.com/
-MAINTAINER = David Carlier <[email protected]>
+MAINTAINER = David Carlier <[email protected]>
# GPLv3 only
PERMIT_PACKAGE_CDROM = Yes
@@ -16,8 +18,6 @@ PERMIT_PACKAGE_CDROM = Yes
WANTLIB += ${COMPILER_LIBCXX} GL GLU SDL2 SDL2_image SDL2_net
WANTLIB += SDL2_ttf c execinfo m ogg openal png vorbisfile
-MASTER_SITES = https://github.com/TurningWheel/Barony/archive/
-
# C++11
COMPILER = base-clang ports-gcc
@@ -40,8 +40,6 @@ CONFIGURE_ARGS = -DCMAKE_C_FLAGS="${CFLAGS}" \
-DCMAKE_INSTALL_BINDIR="${LOCALBASE}/bin"
NO_TEST = Yes
-
-WRKDIST = ${WRKDIR}/Barony-${V}
post-install:
${SUBST_CMD} -m 555 -c ${FILESDIR}/barony-launcher.sh \