On Sun, Jun 16, 2013 at 10:35:41PM -0400, Brian Callahan wrote:
> On 6/11/2013 7:10 PM, Ryan Freeman wrote:
> >On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote:
> >>Hi,
> >>
> >>Attached is a port of odamex, a doom engine specialising in making
> >>multi-player games as easy as more modern fps, join/leave during games
> >>etc.  More than 4 players are also supported.
> >>
> >>There is a weekly game every Saturday night, exact times are usually
> >>posted on odamex.net.  The engine supports BOOM extensions and a couple
> >>extra map editing features, so fancier levels can be played.
> >>
> >>It should respect the same data directories as the other doom engines,
> >>so if you already have any iwads installed you're good to go.
> >>
> >>ok?
> >>
> >>-ryan
> >
> >forgot to mention, tested on i386 and amd64.
> >
> 
> Some thoughts:
> * maybe explain in the pkg-readme where to get iwads? I'm totally
> unfamiliar with the doom scene, and it took me a bit to figure out I
> couldn't join a game because I didn't have the proper iwad in my
> $HOME (odalaunch doesn't give a warning, it just sits there like you
> never clicked to join game).
> * odalaunch seems to suggest there being an odaget program that
> isn't installed?
> 
> Otherwise, works well on amd64.

Thanks for the input!  I have actually decided I think I will make the
server a sub-package or multi-package (whichever allows to install the
server without the rest; so its easier on machines that otherwise don't
have much X-related stuff installed)

I believe I should throw run-depends on games/doomdata, so that
confusion is put to rest.  Additionally I should make a similar
port for the freedoom effort, they're full-game iwads with resources
created from scratch for a legal and free way to play a doom-style
game.

I will look into odaget.  Cheers!

-ryan

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