On Sun, Jun 16, 2013 at 10:35:41PM -0400, Brian Callahan wrote: > On 6/11/2013 7:10 PM, Ryan Freeman wrote: > >On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > >>Hi, > >> > >>Attached is a port of odamex, a doom engine specialising in making > >>multi-player games as easy as more modern fps, join/leave during games > >>etc. More than 4 players are also supported. > >> > >>There is a weekly game every Saturday night, exact times are usually > >>posted on odamex.net. The engine supports BOOM extensions and a couple > >>extra map editing features, so fancier levels can be played. > >> > >>It should respect the same data directories as the other doom engines, > >>so if you already have any iwads installed you're good to go. > >> > >>ok? > >> > >>-ryan > > > >forgot to mention, tested on i386 and amd64. > > > > Some thoughts: > * maybe explain in the pkg-readme where to get iwads? I'm totally > unfamiliar with the doom scene, and it took me a bit to figure out I > couldn't join a game because I didn't have the proper iwad in my > $HOME (odalaunch doesn't give a warning, it just sits there like you > never clicked to join game). > * odalaunch seems to suggest there being an odaget program that > isn't installed? > > Otherwise, works well on amd64.
Thanks for the input! I have actually decided I think I will make the server a sub-package or multi-package (whichever allows to install the server without the rest; so its easier on machines that otherwise don't have much X-related stuff installed) I believe I should throw run-depends on games/doomdata, so that confusion is put to rest. Additionally I should make a similar port for the freedoom effort, they're full-game iwads with resources created from scratch for a legal and free way to play a doom-style game. I will look into odaget. Cheers! -ryan
