On Sun, 7 Sep 2008, Paul de Weerd wrote:

On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote:
Also, you depend on -data for both server and client. Since the game
works with the official data files too, this may not be needed.

What do you mean by "official" ? I still think that user shouldn't
have to install the data separately so my opinion is to keep the dependency
as it is.

The original Q3A pk3 files. I just found it annoying that having the
OA pk3 files around (in /usr/local/share/openarena) means that when
playing Q3A some of the textures are replaced with OA alternatives.
Maybe there's a workaround for this, haven't looked that far yet.

I think ioquake3 will be better solution for playing plain Q3.

I'm in no position to fix that particular bug (although I'd love to
see it fixed too), but I'm happy to report that -server works on
sparc64 (as in, it runs and it plays a game with a couple of bots).

What about client on sparc64? I assume it fails but I want to be sure.

Have not tried the sparc64 client as I don't have video out on my
Netra. I was merely considering it for a server. However, it turns out
that I'm an idiot - I was running the server on my i386 machine when I
thought I was logged into the sparc64. Upon closer inspection, sparc64
does *not* run the server. It loads fine, but when you try to start a
game, it receives signal 10 (SIGBUS, as far as I can tell) which I
think means that it does some unaligned memory access.

Still trying to get a server running properly...

Ok, thank you very much for the info :-)

--
Antti Harri

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