Ryan Freeman writes:
> On Thu, Mar 27, 2025 at 04:36:02AM -0600, Anthony J. Bentley wrote:
> > Ryan Freeman writes:
> > > Attached is a new port of SDL Sopwith.
> > >
> > > From the website: https://fragglet.github.io/sdl-sopwith/
> > >
> > > SDL Sopwith is a port of the classic biplane shoot 'em-up "Sopwith" to ru
> n
> > > on modern computers and operating systems. It is named "SDL Sopwith" as i
> t
> > > uses the LibSDL cross-platform library.
> > >
> > > Simon (author, CC'd) reached out to me last week inquiring about having a
> > > port made and I was happy to oblige.  I'm not very good at this game, but
> > > it works good here on -current amd64, and Simon successfully tested it
> > > himself as well.
> > 
> > PLIST can be trimmed a bit with 'make update-plist'. And if the pkgname is
> > sdl-sopwith, can we put the port in games/sdl-sopwith as well?
> > 
> > Attached port makes these trivial changes, and is ok bentley@ (or I can
> > import with another ok)
>
> No objection from me on games/sdl-sopwith; looks like I followed
> how the debian package is named when I made the directory, but
> never gave it a PKGNAME.
>
> Thanks for the update-plist catch!  Does the initial PLIST creation
> usually include superfluous directory paths?

update-plist strips directories that already exist in dependencies.
You probably generated the plist before adding desktop-file-utils
and gtk+4,-guic to RUN_DEPENDS. Which is only natural, since it's
rare to add those dependencies *before* seeing icons and desktop
files in the plist...

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