Ryan Freeman writes: > On Thu, Mar 27, 2025 at 04:36:02AM -0600, Anthony J. Bentley wrote: > > Ryan Freeman writes: > > > Attached is a new port of SDL Sopwith. > > > > > > From the website: https://fragglet.github.io/sdl-sopwith/ > > > > > > SDL Sopwith is a port of the classic biplane shoot 'em-up "Sopwith" to ru > n > > > on modern computers and operating systems. It is named "SDL Sopwith" as i > t > > > uses the LibSDL cross-platform library. > > > > > > Simon (author, CC'd) reached out to me last week inquiring about having a > > > port made and I was happy to oblige. I'm not very good at this game, but > > > it works good here on -current amd64, and Simon successfully tested it > > > himself as well. > > > > PLIST can be trimmed a bit with 'make update-plist'. And if the pkgname is > > sdl-sopwith, can we put the port in games/sdl-sopwith as well? > > > > Attached port makes these trivial changes, and is ok bentley@ (or I can > > import with another ok) > > No objection from me on games/sdl-sopwith; looks like I followed > how the debian package is named when I made the directory, but > never gave it a PKGNAME. > > Thanks for the update-plist catch! Does the initial PLIST creation > usually include superfluous directory paths?
update-plist strips directories that already exist in dependencies. You probably generated the plist before adding desktop-file-utils and gtk+4,-guic to RUN_DEPENDS. Which is only natural, since it's rare to add those dependencies *before* seeing icons and desktop files in the plist...