[email protected] writes:
> http://build-failures.rhaalovely.net/sparc64/2021-06-13/games/godot.log This is due to a newly added bundled deps: embree[0]; it needs AVX, SSE or NEON support, something that I'm assuming sparc doesn't have (and that probably rules out other arches too...) So, should we mark it as ONLY_FOR_ARCHS? (the list is probably incomplete, it's taken from a quick glance at where the 3.3 package was built) Thanks, Omar Polo [0] actually, a fork of it https://github.com/lighttransport/embree-aarch64 in particular, the fail is from this block https://github.com/godotengine/godot/blob/master/thirdparty/embree/common/sys/sysinfo.h#L17 Index: Makefile =================================================================== RCS file: /home/cvs/ports/games/godot/Makefile,v retrieving revision 1.20 diff -u -p -r1.20 Makefile --- Makefile 9 Jun 2021 19:50:07 -0000 1.20 +++ Makefile 15 Jun 2021 07:19:53 -0000 @@ -1,5 +1,6 @@ # $OpenBSD: Makefile,v 1.20 2021/06/09 19:50:07 sthen Exp $ +ONLY_FOR_ARCHS = aarch64 amd64 arm i386 powerpc BROKEN-powerpc = fails at runtime, the UI is totally blank COMMENT = 2D and 3D game engine
