On Fri, Dec 29, 2023 at 03:03:02AM -0800, Yuri wrote: > I think I figured this out. > > > The ZPOOL variable was changed several times in the past. > > Poudriere operates by creating ZFS datasets. > > These datasets are mounted at different points under /usr/local/poudriere, > and such mounts are persistent, and re-created during ZFS initialization. > > When ZPOOL is changed, the old datasets become invalid and should be > removed. > > The question is: who should remove them? The current answer appears to be: > nobody removes them. > > poudriere just reuses the invalid datasets that are mounted on the ZFS pools > that aren't currently configured to use poudriere. > > So I think that some sort of confusion related to the invalid datasets > caused the original issue for me. > > The problem is gone once I deleted all poudriere-related datasets by hand.
I don't really understand what you are complaining about. poudriere has a data directory, it is in a variable named ZPOOL. You changed that data directory, poudriere is then half broken. Ok, seems right. I am quite sure that most software that have a datadir, like, most games, if you change the datadir mid flight and not move stuff yourself, those software will be half broken too. -- Mathieu Arnold
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