CVSROOT: /cvs
Module name: ports
Changes by: [email protected] 2021/12/17 22:10:57
Modified files:
games/fs2open : Makefile distinfo
games/fs2open/patches: patch-CMakeLists_txt
patch-cmake_toolchain-clang_cmake
patch-cmake_toolchain-gcc_cmake
patch-code_CMakeLists_txt
patch-code_libs_renderdoc_renderdoc_app_h
patch-code_network_gtrack_cpp
patch-code_network_ptrack_cpp
patch-code_network_valid_cpp
patch-code_osapi_dialogs_cpp
patch-lib_CMakeLists_txt
patch-lib_libpcp_src_net_gateway_c
games/fs2open/pkg: PLIST
Added files:
games/fs2open/patches: patch-code_inetfile_cftp_h
patch-code_network_psnet2_cpp
patch-lib_vulkan-hpp_vulkan_vulkan_hpp
Removed files:
games/fs2open/patches: patch-code_model_modelread_cpp
patch-code_utils_boost_syncboundedqueue_h
patch-lib_libRocket_Include_Rocket_Core_Lua_Interpreter_h
patch-lib_libRocket_Source_Core_Lua_Interpreter_cpp
Log message:
update to fs2open 21.4.1
update requested, tested, and ok by rsadowski@
rsadowski@ helped with WANTLIB update, cmake options, and vulkan-hpp patch
also tested by me briefly including in-game gameplay without issues.
note on my testing OpenGL backend is still the default on amd64 with intel
GPU. I can't find documentation on a switch to enable Vulkan backend yet.
Best place to view changelogs is the Hard Light fs2open forums:
https://www.hard-light.net/forums/index.php?board=50.0
Upstream isn't packaging source tarballs anymore, so now using GH with
the cmake module and librocket pulled in additionally similar to what
emulators/ppsspp and other ports do.