I know a games App developer who tried paid for games. They did one Android game and the networks stats they put into it reported that the number of copies running was 20 times the number they had sold. Half of those running were in China. iOS wasn't quite as bad, but even so there were 3 times the number running as they had sold, and again half of the running copies were in China. So then they tried in game purchases, but that didn't work any better. Either they got no in game purchases, or they got a load of faked ones on jailbroken devices. It turned out to be impossible to make money on paid for games apps, so they stopped doing them. Their core business is XBox, PC and Playstation games and that actually makes money.
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